Monday, 30 November 2015

Weekly Report & Reflection #11:

This week we learned about bringing technology within the classroom. The first presenter was Amberley, presenting Number Sense and Numeration, more specifically proper and improper fractions. She did a great demonstration on the board, explaining mix numbers and explaining the different processes it takes to simplify the mixed number. I already had a strong previous knowledge regarding this topic. The group activity was ordering fractions from lowest to highest, with a list of proper, improper, and mixed numbers. What I noticed, was that I did a very different process than the majority of the class, making all the numbers mixed numbers, instead of changing the numbers too improper fractions.
Heartwell, 2015
The second presenter was Julian, presenting Geometry 2-D shapes, explaining what a polygon is:a plan figure bounded by straight line segments to form a closed chain. He handed out a bunch of pencil crayons, and were instructed to draw various shapes on graph paper. His presentation started with having students come up to the board and guess the various shapes he drew on the board. It has been a while for myself to go over my geometrical shapes, and I got a lot of them wrong. Julian then moved onto different styles of lines, parallel lines, intersecting lines and perpendicular lines.
Heartwell, 2015
The next presenter was Madison, on Proportional reasoning, Ratios + equivalent ratios, and integrating technology within the classroom. We were then asked to complete a game called ratio stadium , a game where you had to eat all of the equivalent ratios in order to move forward with the game. This was a fun game to get the class engaged, while learning the topic of equivalent fractions.

Kelsey Potts presented next, on the topic patterning. She did a great job on explaining the different types of patterning using shapes and letter sequences.

Heartwell, 2015
The last presenter was Victoria, who presented geometry using technology. She used the Kahoot, or an application that makes learning certain topics a game. She divided the class up into table groups, and the groups competed for royalty over the class. This was a great way to promote fair play, and was the most engaging way to promote classroom participation.

Thanks for listening


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